Sunday, July 31, 2016

Upgrade your clone

Hello everyone, Tauza here with another important and extremely helpful tip for today.

Upgrade and update your clones!



I posted in a previous post Astrahus Citadel - Did you know... I covered how you can instantly switch between 2 clones in a Citadel. If you have not read it go do it now. I can wait.

Now that you have read that post lets get into what motivated me to write today's post.

I was talking with some of my corporation members on Teamspeak today and we got into the discussion of why you should have multiple clones. That discussion let into why have clones at all. Which led to me telling them not only why they should have clones but that they should have that category of Eve Skill plans completely filled out. Yes, I have every clone I can have in Eve.

First, you need the skills trained and here they are:

There is a great article over here that you should read. http://wiki.eveuniversity.org/Jump_Clones

Train the skills up at least to level 4, all of them!

Second, you should have multiple clones for the things that you want to do.

Here is the example of why you could have 2 clones for one Citadel.

  • The Killer Cockatoos have a Citadel in Yona
  • We have that there for our NewBro's that mine in Yona, so you would have a clone that is setup for mining. There are many different Hardwire Implants that you can have to help you mine.
  • We PvP in Seyllin, which is 2 jumps away. So you could have a completely seperate clone for doing that. Here are examples
Personally I can't bear to be without my +5 attribute implants as I will be in High Security space.

When mining the Harvest set only gives +2, it is also insanely expensive as it is only available from ORE mission runners or off the Markets like Jita:

Slot 1: Low-grade Harvest Alpha
Slot 2: Low-grade Harvest Beta
Slot 3: Low-grade Harvest Gama
Slot 4: Low-grade Harvest Delta
Slot 5: Low-grade Harvest Epsilon
Slot 6: Low-grade Harvest Omega

Michi and Yeti are good if you want one set to cover both ice and ore, though having an ice clone and an ore clone is better. Michi is a luxury item in my opinion. I wrote another post about the Michi in COSMOS MISSIONS 101

Slot 6: Inherent Implants 'Squire' Engineering (required for some fits)
Slot 7: Zainou 'Gnome' Shield Managment or Michi's Excavation Augmentor
Slot 8: Inherent Implants 'Noble' Mechanic
Slot 9: Inherent Implants 'Noble' Hull Upgrades
Slot 10: Inherent Implants 'Highwall' Mining or Inherent Implants 'Yeti' Ice Harvesting

The fleet booster Orca will have:

Slot 7: Zainou 'Gnome' Shield Managment
Slot 8: Inherent Implants 'Noble' Mechanic
Slot 9: Inherent Implants 'Noble' Hull Upgrades
Slot 10: Mining Foreman Mindlink

Jump Clone: Ore

Slot 6: Inherent Implants 'Squire' Engineering (required for some fits) or EE-60x for CPU sometimes needed.
Slot 7: Zainou 'Gnome' Shield Managment or Michi's Excavation Augmentor
Slot 8: Inherent Implants 'Noble' Mechanic
Slot 9: Inherent Implants 'Noble' Hull Upgrades
Slot 10: Inherent Implants 'Highwall' Mining

Jump Clone: Ice

Slot 6: Inherent Implants 'Squire' Engineering (required for some fits) or EE-60x for CPU sometimes needed.
Slot 7: Zainou 'Gnome' Shield Managment or Michi's Excavation Augmentor
Slot 8: Inherent Implants 'Noble' Mechanic
Slot 9: Inherent Implants 'Noble' Hull Upgrades
Slot 10: Inherent Implants 'Yeti' Ice Harvesting

Jump Clone: Gas - with the gas harvester in slot 10



When PvP'ing with the fleet I go to the Citadel and switch out to my PVP clone. This is going to be a huge list. Pick and choose as you like.

Slot 6

Hardwiring - Inherent Implants 'Squire' PG4

+3% Power grid. While 3% might not seem like much, it can make all the difference in the world with battleship fittings. Particularly handy if skills relating to fitting could use some work. (PG2 1%, PG8 5%)

Hardwiring - Zainou 'Gypsy' KMB-50

+3% CPU. For a lot of battleship or cruiser setups, 3% CPU can make or break a particular fitting. Particularly handy if you use missile-related rigs, because the CPU penalty caused by that kind of rig. (KMB-25 1%, KMB-755%)

Hardwiring - Zainou 'Gnome' KTA100

-3% Missile launcher CPU requirements. Cheaper than the KMB series, but often able to fulfill the same role when you're shy on CPU in a ship that uses missile launchers. (KTA10 1%, KTA1000 5%)

Hardwiring - Zainou 'Snapshot' ZMU1000

+3% Cruise missile damage. Pro for mission running, and if you fly a Scorpion (the Blackbird's battleship-sized big brother) or a Raven in PVP it could conceivably be useful. Most players prefer not to use battleship-sized missiles in PVP, though. (ZMU500 1%, ZMU2000 5%)

Hardwiring - Eifyr and co. 'Rogue' MY-1

+3% bonus to afterburner and microwarpdrive speed boost. An incredibly versatile implant that will help with nearly every ship, but especially ships that rely on their speed in order to survive. Because nearly every PVP ship uses a propulsion module, you can know that your ISK is being well spent when you plug this in. (MY-0 1%, MY-2 5%)

Slot 7

Hardwiring - Zainou 'Deadeye' ZGC100

+3% Turret falloff. Nice for Minmatar battleships, whose projectile weapons tend have significant falloff, and very cheap because turret falloff takes a back seat to turret optimal range in the minds of most players. While correct, if you are firing in your falloff rather than in your optimal, it is exceptional and well worth the cost. (ZGC10 1%, ZGC1000 5%)

Hardwiring - Eifyr and Co. 'Gunslinger' AX-1

+3% Turret tracking speed. Tracking is often underestimated because it is hard to predict the exact effect it will have on damage output. Nonetheless, tracking is often superior to damage bonuses, especially against targets that are small and fast. This is an especially good implant for battleship pilots. (AX-0 1%, AX-2 5%)

Hardwiring - Zainou 'Snapshot' ZME1000

+3% Heavy assault missile damage. If you're all about using close-range Drakes (or Cerberuses, for that matter), this is the implant for you. (ZME 500 1%, ZME 2000 5%)

Hardwiring - Zainou 'Snapshot' ZMH1000

+3% Heavy missile damage. For longer range Drakes or what have you, these are exceptional. (ZMH500 1%, ZMH2000 5%)

Hardwiring - Eifyr and co. 'Rogue' AY-1

+3% Agility bonus. For the past few patches, ever since CCP's "Need For Speed" push, agility has been almost as important as raw speed. Any speed-based ship will want one of these (AY-0 1%, AY-2 5%)

Slot 8

Hardwiring - Inherent Implants 'Squire' CC4

+3% Maximum capacitor. Any time a ship receives a bonus to maximum capacitor, it increases that ship's capacitor recharge as a side effect. Because capacitor is useful in nearly every ship and setup, this implant ranks high on my list. This is particularly handy for laser or hybrid turret users, or any ship with an active tank.

Hardwiring - Inherent Implants 'Lancer' G1-Gamma

+3% Medium laser turret damage. Practically made for the Zealot, which already pours out a ton of damage. (G0-Gamma 1%, G2-Gamma)

Hardwiring - Zainou 'Deadeye' ZMA100

+3% to missile signature radius bonus with light, heavy, and cruise missiles. This is especially great for shooting smaller targets. If you're in a ship like a Drake or Cerberus, I highly recommend this. (ZMA10 1%, ZMA1000 5%)

Hardwiring - Zainou 'Deadeye' ZGM100

+3% Medium hybrid damage. For you Eagle and Moa pilots out there, this adds a little kick. (ZGM10 1%, ZGM1000 5%)

Hardwiring - Eifyr and co 'Gunslinger' MX-1
+3% Medium projectile damage. Recommended for Vagabond pilots or any Minmatar cruiser looking to get a little more mileage out of his guns. Especially nice with the recent changes to projectile ammo. (MX-0 1%, MX-2 5%)

Zor's Custom Navigation Hyper-Link

+5% Afterburner and microwarpdrive speed boost. This is a faction implant, meaning that it can only be found via contracts, and not on the market. It is exceptional because not only is it fairly cheap, but also because it may be used at the same time as the MY-1 implant, mentioned above under slot 6. (There is only one other version of this implant, called Zor's Custom Navigation Link. It requires Cybernetics V to be trained, and only affects Afterburner speed boost. On the other hand, it sells for next to nothing.)

Slot 9

Hardwiring - Inherent Implants 'Lancer' G1-Delta

+3% Turret rate of fire. Rate of fire bonuses are better than damage bonuses, as long as your turret-related skills are at IV or V. They may make laser or hybrid ships less cap stable, though. (G0-Delta 1, G0-Delta 5%)

Hardwiring - Eifyr and Co. 'Gunslinger' CX-1

+3% Turret damage. This includes lasers, hybrids, and projectiles. Though flexible, it is better to use the G01-Delta, above, unless the character has poor gunnery skills. (CX-0 1%, CX-2 5%)

Hardwiring - Zainou 'Deadeye' ZGA100

+3% Turret optimal range. Wonderful for any turret user, especially for ships that rely on being able to shoot from afar, including Rokhs, Apocalypses, Megathrons, Zealots, Eagles, and many more. If you need range, this is the implant for you. Often sells for less than a million ISK, too. (ZGA10 1%, ZGA1000 5%)

Hardwiring - Zainou 'Deadeye' ZMS100

+3% bonus to explosion velocity of missiles. This means that when one of your missiles strikes a target, that target is considered to be going 3% slower. Because fast-moving targets take less damage from missiles, this is an excellent choice for missile users, especially if you expect to be fighting fast-moving targets. (ZMS10 1%, ZMS1000 5%)

Slot 10

Hardwiring - Zainou 'Deadeye' ZGL100

+3% Large hybrid turret damage. An excellent option for Rokh or Megathron pilots.

Hardwiring - Inherent Implants 'Lancer' G1-Epsilon

+3% Large laser turret damage. If you fly Amarr battleships, this is the implant for you.

Hardwiring - Eifyr and co 'Gunslinger' LX-1

+3% Large projectile turret damage. A guilt-free indulgence for any Minmatar battleship pilot. (LX-0 1%, LX-2 5%)

Hardwiring - Zainou 'Deadeye' ZMM100

+3% Missile rate of fire. Wonderful for any missile pilots. These used to be incredibly expensive because of level four mission-runners, but thanks to the loyalty store are now very reasonable. Note that this hardwire gives a bonus to missile launchers of all sizes. (ZMM10 1%, ZMM1000 5%)

Hardwiring - Zainou 'Gnome' KZA1000

-3% Turret CPU requirements. Sometimes just as good as a more general CPU bonus implant, such as the KMB-50, above, but it only costs a song to buy.

...and if you are still reading this here are 2 more websites for you to look at...



http://wiki.eveuniversity.org/List_of_Skill_Hardwiring_Implants

https://skyride.org/quickmath/implants

Any questions I missed go ahead and comment below, everyone will benefit.

Saturday, July 30, 2016

Salvaging - yes & why

Hello everyone, Tauza here with some education that is not that common in Eve Online. We are going to talk about the forgotten Salvage Drone. Here is a short video I created of it's animation as it works in game. I used Nvidia Shadow Play to create it :-)



Lets start out with what the Salvaging mechanic is with a video by CCP Nova as he explains the mechanics of Salvaging and why it is so profitable. He explains the skills needed, what equipment is required and talks about the Noctis, a specialized Salvaging ship.




Now that we have that covered let me add a few things that people seen not to understand about how this works.

DON'T TARGET THE WRECKS THAT YOU WANT TO SALVAGE!

If you target a wreck and tell the salvage drones to go salvage it that is exactly what they will do. They will then stop and just orbit your ship. Not very efficient IMO.

If you have a MTU (mobile tractor unit) that is tractoring everything in for you (like in the video) then you can then launch drones when your done in the mission (if your running one) and just right click in YOUR DRONE LAUNCH WINDOW and tell the drones to "salvage". They will then salvage anything that is within your drone control range.

Pretty neat huh? Perfect time when you finish the mission to go get that cum of coffee while the MTU and drones clean up the mess you just made :-)

COSMOS MISSIONS 101

Hello everyone, Tauza here with a way for you to make some serious ISK in Eve. You have to do the work to get it but it is well worth the effort. So with that said...

"Welcome to COSMOS MISSIONS 101 aka the search for Michi's Excavation Augmentor"



This is guide to Caldari Cosmos missions in Eve Online. In this guide you will find details on how to complete each and everyone of them. You will be able to see screenshots of how the Pockets
look like in the cosmos missions, hints and tips to complete them fast, and screenshots of the reward section.

Not only do you get help on how to finish them, but their all sorted in a completion order, so you will get the most out of your time. The reason for an order is that many missions lead to another without telling you, so you have no way of knowing where to go next. This guide will solve this for you and as you get trough the missions you will see that some of these missions hold BILLIONS of ISK in reward.

Most of all these missions can be completed in safe areas known as High-Sec. So do not hesitate by going out there and get rich. Complete the missions in following order as this page shows, you can etc. just start from level 3 or level 4 if you wish to get a hold of the ISK fast. Another bonus is that when you finished these you will be able to get the 2x Run Caldari Navy (Hookbill, Caracal, and Raven) Blueprints or very close.

Enjoy

Download the entire list of missions here:

http://dl.eve-files.com/media/1305/Cosmos-Missions-101.pdf

Here is a good video that will show you how to get your hands on Michi's Excavation Augmentor which is currently being sold in Jita for about 1.5 billion ISK. The prerequisite is to have Caldari faction standing of at least 6.0 (with Connections).

Friday, July 29, 2016

Vintel EVE Online - How To

Hello everyone, Tauza here with an outside of Eve tool that you just might want to check out.

Visual intel chat analysis, planning and notification application for EVE Online. Gathers status through in-game intelligence channels on all known hostiles and presents all the data on a dotlan generated regional map. The map is annotated in real-time as players report intel in monitored chat channels.

The current release version of Vintel can be found here. Both Mac and Windows distributions are now available for download with this release. https://github.com/Xanthos-Eve/vintel



Thursday, July 28, 2016

“Enablers” & “Instigators”

Hello everyone, Tauza here with a question for you today. Are you an “Enabler” or an “Instigator”? First, lets start out by defining what the terms mean.

Define Enabler:

  • a person or thing that makes something possible.
  • a person who encourages or enables negative or self-destructive behavior in another.

Define Instigator:

  • a person who brings about or initiates something.
    • synonyms: initiator, prime mover, motivator, architect, designer, planner, inventor, mastermind, originator, author, creator, agent

The reason I ask this is because it is a pretty big question in Eve Online. Here is something to read from one of the main developers in a Dev Post awhile back that relates to this question. Worth the 5 minute read

CCP Seagull wrote a post back in 2013 that said: <---- click that link

Design for “Enablers” & “Instigators”

There are some people who make things work - they pre-fit ships for a fleet op, they run mega-spreadsheets for the industry production lines needed to equip the war effort, build tools to manage a corporation or command large fleets. Their activities enable others to have fun in EVE. And then there are some people who instigate big plans that others can help realize. Whether in null, low or high sec, the dreams and ambitions of these people inspire others with purpose.

We will start working to give the ”Enablers” better tools, and to make sure “Instigators” have cool and worthwhile ways to make an impact on the EVE universe when they inspire others to join them. We believe that helping these two archetypes achieve their own goals is the best way to have the sandbox of EVE thrive - by supporting them in creating their own exciting plans and schemes that people can be excited to join both when they arrive fresh out of a starter system or when they are looking for the next adventure in their ongoing EVE career.

Vwey interesting isn't it? The latest release with the Citadels sums it up the best as it took from those words then to become this today:

Build your dreams. Wreck their dreams


Here is the video to the release and the music video from the band that created the music for both videos. Oh, by the way, they are the Developers of Eve Online as well.



So I ask you this, which one are you? What does Eve Online mean to you? Being a bitter vet all the way from beta I would have to say I am both depending on the situation. I have been an Enabler when I ran the NEC and an Instigator when I Ran GetCo. Please comment below.

ROCK MELTER...

Hello everyone, Tauza here again with a Eve personal update today. I was asked if I was ROCK MELTER in game. I WAS at one time but I legally sold that character off through the character bazaar when I was going to take a break from Eve. There are some good pics over at that blog with some of my favorites from fanfest. Here is a link:




I was also asked who some of my past main characters were...all were sold off the same way...and there are to many to list. For those that like to dig around in Eve I am sure you can figure out who they were as well :-)


Wednesday, July 13, 2016

Eve Chronicles

Hello everyone, Tauza here again with another little piece of information for you.



I have a lot of the newbro's (new eve players) ask me about the Lore (Eve's history) and I tell them there are the online Chronicles that they can read. They are free and some of them are real good.

https://community.eveonline.com/backstory/chronicles/

Also, there are three Eve books that you can read if your interested in them. In my humble opinion they are absolutely a MUST read for anyone that likes Lore and Story Telling. They are:

  1. EVE: The Empyrean Age came out on Aug 4, 2009 by Tony Gonzales
  2. EVE: The Burning Life came out on Mar 30, 2010 by Hjalti Danielsson
  3. EVE: Templar One came out Jan 3, 2012 by Tony Gonzales
There are more books and items out there that you can get but these three I have read. You can get them off of your favorite book site or library. -=Enjoy=-

Tuesday, July 12, 2016

Directional Scanning Guide

Hello everyone, Tauza here again with another quick informational message on directional scanning.

There are many YouTube videos out there but I found this recent one the best for newbro's as it shows both the new and old ways of using your directional scanner. Take the time to watch this one.


I can't stress enough how important of a skill this while your gaming. You should always use the directional scanner in everything you do. Safe/unsafe travels :-)

Monday, July 11, 2016

Trade hubs

Hello everyone, Tauza here with another quick update for you. Today I will briefly update you on trade hubs.

Trade Hubs are centers of trading in a region of space, usually found in a solar system with many gates that serve as a main pass-through center. Volumes of goods traded in trade hub systems far exceed goods traded in other systems in the region, marked by high availability of goods in one place. The volume of goods increase customers to the system, attracting more sellers, increasing volume, and stabilizing prices. In busy regions such as The Forge, a large fraction of trade takes place at the hub, such as Jita.

The convenience of "one-stop shopping" is such that buyers are usually willing to pay a slight premium just to get the items at the hub rather than elsewhere in the region (this can usually be seen by examining the sell orders of an item). However, in low-population regions where the hubs are not as developed, there may be no premiums charged on goods and often the range must be increased on buy orders in order to reach more sellers.

Trade hubs are created in certain locations for a number of reasons, including location (choke points, proximity to mission hubs or different regions) and available facilities (research facilities, manufacturing lines etc). These factors cause players to use particular stations and systems over others, and once a station is known as a trade hub then players are more likely to use it, cementing its status.

There is a complete list at http://wiki.eveuniversity.org/Trade_Hubs

Sunday, July 10, 2016

DOTLAN Eve maps...

Hello everyone, Tauza here again with another outside of Eve resource that you should bookmark and use daily. The amount of information that can be obtained here is just short of staggering. Everyone I know that has been playing Eve uses this website and so should you.



Here is the link for their website and I made Jita your start point with security status highlighted:
http://evemaps.dotlan.net/map/The_Forge/Jita#sec

You do not need to have an account to use them, you can create one if you wish, I haven't and I assume that will do even more for you. So what is dotlan?

DOTLAN uses vector based maps (SVG for for Firefox/Safari/Chrome and VML for Internet Explorer) to display their maps. All maps are available as PDF Download (Print!) and as GIF Image. Sovereignty and occupancy data gets constantly updated. You even can subscribe the live ticker RSS feed to be up to date.

The maps are focused to be clean and easily readable with the most important information for fleet roaming and planning. They contain daily sovereignty and outpost information for your favorite 0.0 regions. Occupancy information for factional warfare is also included. You can find any information on any region, station, faction, agents, ores, npc's etc etc....

Bookmark the website, start to use it and plan things intelligently :-)

Evemon - Yes you should...

Hello everyone, here is another program that I use daily in Eve online. I created a FULL API key for this program so I can use all of its features and I suggest you do that same.

You can download it here: https://evemondevteam.github.io/evemon/

The project use to be over on Battle clinic but for various reasons it has moved to this location.

Why use this program? They sum it up best.

EVEMon is a lightweight, easy-to-use standalone Windows application designed to assist you in keeping track of your EVE Online character progression. You can view your current skills and attributes, what you're currently training, and your ISK balance. EVEMon can track multiple characters across multiple accounts, so all your alts can be monitored through the same, simple interface. You can also plan your future character progression, by setting up a skill training plan; or even just play "what if" with detailed listings of all skills and training times.

There are even more features...trust me, this program is one that can help you better understand your characters in Eve. I currently monitor all of mine, the rest of my family, extended family and friends. I help them with skill plans, help them be more efficient with the areas they are working in with eve and can even have emails sent to me when their skills complete. A very through program.

More Q&A on scanning....

Hello again - I have been getting some questions about scanning that can be best handled by the following blog posts over at Pilgrim in Exile. There is not much more I can add that is not already been covered so far but these posts cover everything in the details that some people crave.



https://pilgriminexile.wordpress.com/2014/02/09/how-do-i-determine-my-probing-scan-strength/

https://pilgriminexile.wordpress.com/2014/02/10/how-much-probe-scan-strength-do-i-need-for-exploration/

https://pilgriminexile.wordpress.com/2014/02/12/how-much-probe-strength-do-i-need-combat-probing-edition/

Thursday, July 7, 2016

Data and Relic sites...

Hello everyone, quick post today about a video that I was turned on to. This explains how to hack Data and Relic sites more efficiently. I highly recommend that you watch this video if you do this in Eve.


Tuesday, July 5, 2016

The upcoming Industrial Arrays

Hello everyone, Tauza here again with some more thoughts and ideas to share...

The upcoming Industrial Arrays...in case you did not see the video...


They talk about the new arrays and feature the "medium" version of one. hmmmm

That means to me that there will be 3 versions...
  • Medium
  • Large
  • Extra Large
and probably 3 price points for them...
  • 6 billion 
  • 70 billion
  • 700 billion
Starting to see a trend here???

Just like the Citadels...
  • Astrahus
  • Fortizar
  • Keepstar
hmmmm

They also showed a sneak peak of it during the latest o7 show - Episode 17 below... Starts at the 22 minute mark if for whatever reason the link I created does not work as intended.



Are you interested in getting one? Did you get a Citadel? What do you think about my proposed price points? Email me or comment below....

Interesting times ahead indeed...can't wait for this to hit SiSi....

Astrahus Citadel - Did you know...

Hello again, Tauza here, with another quick update or two...

One of the things I get asked all the time is how I move so much stuff around in such a short time. Well there are two things I do that you may not be aware of that came out with the Citadel release. I will briefly cover them for you as they are mostly self explanatory.



  1. Clones - you can have multiple clones in a single Citadel and instantly switch between them with no Jump Clone timer. Let that sink in for a moment...I'll wait...

    This allows me to have multiple clones in the same station and switch to whatever I need to get done at a moments notice. Make sense
  2. Compression - When you online a Citadel and put a refining array on it you can then compress your ores and ice that you have there. This does several things for you.
    • It allows you to move way more with a single ship.
    • It costs you NO fuel or ISK to do this.
    • If you have poor refine skills, compress and move to where you can get better reprocessing or have a friend with perfect skills refine it for you.



Sunday, July 3, 2016

Probing is a real profession in EVE, and many operations need pilots that are good at scanning. If you want to commit to this or just want to have a perfect scanning clone, you might want to have a look at the specialized implants:



Slot 1 Low-grade Virtue Alpha +1% scan strength

Slot 2 Low-grade Virtue Beta +2% scan strength

Slot 3 Low-grade Virtue Gamma +3% scan strength

Slot 4 Low-grade Virtue Delta +4% scan strength

Slot 5 Low-grade Virtue Epsilon +5% scan strength

Slot 6
Poteque 'Prospector' Astrometric Pinpointing AP-602
A neural Interface upgrade that boosts the pilots scanning skills.
2% reduction in maximum scan deviation.

Poteque 'Prospector' Astrometric Pinpointing AP-606
A neural Interface upgrade that boosts the pilots scanning skills.
6% reduction in maximum scan deviation.

Poteque 'Prospector' Astrometric Pinpointing AP-610
A neural Interface upgrade that boosts the pilots scanning skills.
10% reduction in maximum scan deviation.

Slot 7
Poteque 'Prospector' Astrometric Acquisition AQ-702
A neural Interface upgrade that boosts the pilots scanning skills.
2% reduction in probe scanning time.

Poteque 'Prospector' Astrometric Acquisition AQ-706
A neural Interface upgrade that boosts the pilots scanning skills.
6% reduction in probe scanning time.

Poteque 'Prospector' Astrometric Acquisition AQ-710
A neural Interface upgrade that boosts the pilots scanning skills.
10% reduction in probe scanning time.

Slot 8
Poteque 'Prospector' Astrometric Rangefinding AR-802
A neural Interface upgrade that boosts the pilots scanning skills.
2% stronger scanning strength with scan probes.

Poteque 'Prospector' Astrometric Rangefinding AR-806
A neural Interface upgrade that boosts the pilots scanning skills.
6% stronger scanning strength with scan probes.

Poteque 'Prospector' Astrometric Rangefinding AR-810
A neural Interface upgrade that boosts the pilots scanning skills.
10% stronger scanning strength with scan probes.

Slot 9
Poteque 'Prospector' Archaeology AC-905
A neural Interface upgrade that boosts the pilots exploration skills.
+5 Virus Coherence bonus for Relic Analyzers.

Poteque 'Prospector' Hacking HC-905
A neural Interface upgrade that boosts the pilots exploration skills.
+5 Virus Coherence bonus for Data Analyzers.

Poteque 'Prospector' Salvaging SV-905
A neural Interface upgrade that boosts the pilots exploration skills.
5% increase in chance of salvage retrieval.

Slot 10 
Poteque 'Prospector' Environmental Analysis EY-1005
A neural interface upgrade that boosts the pilot's skill at environmental analysis.
5% reduction in cycle time of salvage, hacking and archaeology modules.
+5 Virus Coherence bonus for Data and Relic Analyzers.

Notes:
The work in addition to your trained skills. As max trained skills there isn't anything that you can't scan down in Eve. These implants just make it easier and faster.

Life saving tip # 1: hold down the SHIFT key + click and drag to move all probes in space at the same time.

Life saving tip # 2: hold down the ALT key + click and drag to make all probes expand or contract relatively to their current positions.

If you have decided on a signal move the probe formation so that its center covers your intended target. In the center all your probes overlap and this where they will give you the most accurate results.

  1. To rotate the map left click and hold then move the mouse
  2. To move the map right click and hold then move the mouse
  3. To zoom in out use the middle mouse roller 
Zooming in...

There are five signal strength stages to narrowing down a target. As you click on the list of signals discovered the overview will show:
  1. A red globe: one probe has picked up on the signal, the size of the globe shows roughly how far from the probe the signal is. 
  2. A red circle: two probes have picked up the signal. The circle indicates the overlapping part of both probes. 
  3. A red dot: three probes have picked up on the signal, and you know the exact location but the signal is still too weak to lock the warp drive on to. 
  4. A yellow dot: you are getting closer. This dot will also not move around too much anymore, unlike red dots. 
  5. A green dot: 100% signal strength, the warp drive will lock on and you can jump to the target. 


Keep moving the probes so that the signal is covered by the center of the layout.

Hold the SHIFT key and hold the mouse over the outer edge of one of the probes until it lights up. Then click and move the mouse to shrink (or expand) the scan radius.

After you have shrunk the radius you need to move all probes closer together so that they overlap again in the search pattern. Then hold SHIFT and move them so that the center covers the signal.

Use the arrows on side of the probes for moving them. By using the arrows the probe will only move in a single X or Y direction, and stay in the same Z. If instead you click on the square center of the probe indicator it will move the probe in all 3 axes, likely ending it up somewhere completely unwanted. 

Hit analyze, and repeat the above steps until you have a lock. If you started at 16 AU, then go down to 8 AU, 4 AU, 2 AU, 1 AU and 0.5 AU. Depending on your equipment and skills you can start locking down targets from about 2 AU. 

You wanted to know how and why I can scan so fast...now you know :-)

Hours for PLEX

When I took my break from Eve I decided that I would not be paying to play anymore and that I would pay for my game time with PLEX. If for some reason that you forget to PLEX your account you can do the following to get back into Eve Online.

Hours for PLEX allows players to temporarily access their expired accounts for a limited time of 4 hours, allowing them to apply a PLEX to their account. This is a backup measure for players who did not apply a PLEX before the account expired, or did not reverse-redeem a PLEX in order to reactivate through Account Management after the account expired.



If you activate Hours for PLEX and decide not to use a PLEX to reactivate during the 4 hour period, this feature will be automatically disabled for your account. Please contact Customer Support for assistance if you are having problems reactivating your account.

https://secure.eveonline.com/PLEX/hoursforplex.aspx

All your scouting needs in one tool

Hello everyone! Here is another short post on a tool that I use while playing Eve Online.

All your scouting needs in one tool


When I am playing eve and I am always using Pirate's Little Helper. They say it best:

local, dscan, map and more
  • Runs on top of EVE
  • Automatic killboard analysis
  • Map of your area
Pirate's Little Helper provides a whole toolbox for finding targets, avoiding ganks and much more. Just press ctrl + a, ctrl + c in your local list and let PLH do the rest.

You can download it at http://eve-plh.com/

You can read about it on the official Eve forums, you can YouTube how to use it and you can stay alive longer while also getting those easy kills with this program. -=Enjoy=-


How to use the keyword search feature in Eve Online

Hello everyone, Tauza here with another tip for Eve Online.

I keep all of my tips in my in game notepad and use them all the time so I thought I would start to share them with all of you. At this time I have over 30 notes that I refer to on a regular basis and I share them with all of the members of our corporation, alliance and coalition. I hope you find them as useful as I do. I called this note:

Keyword search

(Everything below this is in the note in game. You go to your Personal Assets and then to the "Search in Stations" tab to use the information below. This is a huge time saver.)
This is the full list of supported keyword and the expected values:

    type: matches item type names
    group: matches the group name of items (battleship, mineral, fighter bomber etc.)
    category: matches the category name of items (ship, module, commodity etc.)
    minimum: minimum number of items in a stack
    maximum: maximum number of items in a stack
    metalevel: matches the metalevel of an item
    metagroup: matches the meta group name of items (ie. faction, storyline, officer)
    techlevel: the tech level of item (1, 2 or 3)
    minsecurity: minimum security status of items location (-1.0 – 1.0)
    maxsecurity: maximum security status of items location (-1.0 – 1.0)
    security: matches security level as text (high, empire, low, null, zero)
    system: name of the solar system item is located in
    constellation: name of the constellation item is located in
    region: name of the region item is located in
    station: maches parts of station names
    blueprint: matches either copy or original

Some additional notes to keep in mind:
  • All casing is ignored for both keywords and their respective values.
  • Text must be enclosed in double quotes if more than one word. If not only the first word will be used and the rest is lost into the ether.
  • The keywords are not translated
(put the following into the "Search in Stations" search text box for an example)



metagroup:faction

will match all items in groups with "faction" somewhere in the group name and located anywhere in Eve Online

metagroup:faction security:empire
or
metagroup:faction security:low

(searches I use all the time)

category:ship, region:domain
category:module, security:high, region:placid
group:salvaged materials, region:verge
group:Hybrid, region:solitude
category:planet, group:advanced

This feature is extremely useful when you store things in containers like the image below as it will search inside of all the containers.